AI Dungeon 2 will save and use your actions and game to continually improve AI Dungeon. If you would like to disable this enter 'nosaving' for any action. This will also turn off the ability to save games. Initializing AI Dungeon! (This might take a few minutes) ▄▄▄ ██▓ ▓█████▄ █ ██ ███▄ █ ▄████ ▓█████ ▒█████ ███▄ █ ▒████▄ ▓██▒ ▒██▀ ██▌ ██ ▓██▒ ██ ▀█ █ ██▒ ▀█▒▓█ ▀ ▒██▒ ██▒ ██ ▀█ █ ▒██ ▀█▄ ▒██▒ ░██ █▌▓██ ▒██░▓██ ▀█ ██▒▒██░▄▄▄░▒███ ▒██░ ██▒▓██ ▀█ ██▒ ░██▄▄▄▄██ ░██░ ░▓█▄ ▌▓▓█ ░██░▓██▒ ▐▌██▒░▓█ ██▓▒▓█ ▄ ▒██ ██░▓██▒ ▐▌██▒ ▓█ ▓██▒░██░ ░▒████▓ ▒▒█████▓ ▒██░ ▓██░░▒▓███▀▒░▒████▒░ ████▓▒░▒██░ ▓██░ ▒▒ ▓▒█░░▓ ▒▒▓ ▒ ░▒▓▒ ▒ ▒ ░ ▒░ ▒ ▒ ░▒ ▒ ░░ ▒░ ░░ ▒░▒░▒░ ░ ▒░ ▒ ▒ ▒ ▒▒ ░ ▒ ░ ░ ▒ ▒ ░░▒░ ░ ░ ░ ░░ ░ ▒░ ░ ░ ░ ░ ░ ░ ▒ ▒░ ░ ░░ ░ ▒░ ░ ▒ ▒ ░ ░ ░ ░ ░░░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ▒ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ Pick a setting. 0) fantasy (recommended) 1) mystery 2) apocalyptic 3) zombies 4) custom Enter the number of your choice: 0 Pick a character 0) noble 1) knight 2) squire 3) wizard 4) ranger 5) peasant 6) rogue Enter the number of your choice: 0 What is your name? Dome AI Dungeon 2 Instructions: Enter actions starting with a verb ex. "go to the tavern" or "attack the orc." To speak enter 'say "(thing you want to say)"' or just "(thing you want to say)" The following commands can be entered for any action: "revert" Reverts the last action allowing you to pick a different action. "quit" Quits the game and saves "restart" Starts a new game and saves your current one "save" Makes a new save of your game and gives you the save ID "load" Asks for a save ID and loads the game if the ID is valid "print" Prints a transcript of your adventure (without extra newline formatting) "help" Prints these instructions again Generating story... You are Dome, a noble living in the kingdom of Larion. You have a pouch of gold and a small dagger. You are awakened by one of your servants who tells you that your keep is under attack. You look out the window and see a large army marching towards your keep > Tell the servant to fetch the battle wizard You order your servant to get the battle wizard. He runs off and returns with a young man dressed in armor. The young man looks at you and says "I am the Battle Wizard". > Ask the battle wizard to negotiate a peace with the invading army The young man smiles and nods his head and says "Yes, I can do that". You nod your head and say "Good sir, we will be happy to hear your proposal". He smiles and nods his head and says > Ask the battle wizard if he's feeling alright "I'm fine", he replies. > Tell him to get on with the peace negotiations, then You turn back to the young man and say "Very well, but you must come with me now". > Follow the battle wizard You walk along the corridor and suddenly stop. A large door opens up into an enormous room filled with many people. They all look up as you enter and see you standing there. Some of them stare at you in surprise while others just bow their heads > Tell the people that I will work to stop the fighting You stand before the crowd and you begin to speak > Tell the crowd that the keep will stand strong They all start cheering and clapping as they cheer for you. > Go out to meet the army with the battle wizard You run forward and grab the battle wizard by the arm. He turns around and quickly runs off again. You smile and wave goodbye to the crowd and head towards the exit. As soon as you leave the hall, you feel a sudden pain in your side > Continue with the wizard You take a deep breath and make your way through the halls. Eventually you reach a huge chamber with several doors leading off it. You open one of the doors and find yourself staring down a long hallway. At the end of this hallway is a massive metal door > Ask the gatekeeper to let us through You step inside the doorway and immediately feel a sharp pain in your side. You pull your hand away from the door and scream out in pain. The gatekeeper stares at you and begins to laugh loudly. > Tell the gatekeeper to let us through the door as my patience is running thin You shout "Please! Please! Let me through!" > Look at the metal door You look at the door and notice that it has been painted black. It seems like someone has tried to erase your mind of any memories of what happened here > Ask the wizard to just destroy the fricking door at this point You yell "No! I want to live! I want to live!" > Seek a psychologist who can treat my apparent madness You look around and realize that no-one else is coming to help you. You call out to the gatekeeper once more and he waves you past. You continue walking down the hallway until you finally reach a dead end. There is nothing more to do here except wait.. > Locate the battle wizard You walk down the hallway and suddenly you feel a sharp pain in your side. You pull your hand away from the door and scream out in pain. The gatekeeper stares at you and begins to laugh loudly. > Inform the gatekeeper that I will be terminating their pension for this You shout "NO! I want to live! I want to live!" > Dig a tunnel underneath the metal door You walk slowly under the metal door and suddenly you feel a sharp pain in your side. You pull your hand away from the door and scream out in pain. The gatekeeper stares at you and begins to laugh loudly > Meet the invading army You rush forward and swing your sword at the metal door. It swings its blade and slices through your chest. You fall backwards and die > Find the gatekeeper's home in order to haunt it You find the gatekeeper's home and you begin to search the house. You find a bookcase full of books and drawers full of jewelry. You also find a secret passage behind a locked door. You crawl through the passage and find yourself in a large library > Smear ectoplasm on all the books You crawl over to the bookshelves and begin to smear ectoplasm all over the books. You begin to read some of the books and begin to feel very strange. You begin to hear voices in your head and you begin to see images of things that don't exist > Give the strange books to the gatekeeper's children You give the strange books to the gatekeeper's children and they seem to enjoy reading them. Soon you find yourself surrounded by a group of people who seem to be enjoying the same thing. One of them notices you and starts to talk to you. > Scream other-wordly at the talking person as only a tormented phantasm could You scream at the person and begin to attack them. You beat them to the ground and begin to stab them repeatedly. You manage to kill two of them before the rest of the town comes to your aid. > Make some doors mysteriously open and close in the gatekeeper's home You make some doors magically open and close in the gatekeeper's home. You try to figure out how you did it and why you were able to do it so easily. After a few hours of investigation, you return to the town. > Haunt the town You decide to haunt the town. You set fire to the houses and barricade the gates. You make sure everyone is hiding in every building and barricade the gates. You make sure nobody leaves or enters. You even make sure you're not going anywhere > Harrow the townspeople You wander around the town and eventually you come across a man who looks like the gatekeeper. He smiles at you and tells you to follow him. You follow him and after a few minutes, you see the gatekeeper's home. You walk inside and find yourself in a large foyer > Saturate the gatekeeper's home with a noxious mist You walk into the foyer and find yourself surrounded by a noxious mist. You begin to feel sick and vomit up blood. You then turn around and find yourself face to face to face with the gatekeeper. He smiles and says > WHO IS THE GATEKEEPER You scream and attack him. You tear hiss throat out and rip out his heart. You finish him off and eat him > Find the gatekeeper in Heck and taunt him You find the gatekeeper and approach him. You attempt to taunt him but he blocks your attacks. You knock him down and kick him in the head and punch him in the stomach and he falls backwards and he screams in agony > Find Stan and ask him to give the gatekeeper extra special treatment You run over to Stan and ask him if he would like to be treated differently. He replies "I'd"The gatekeeper? Sure. > Ask Stan if I'm going mad You look around and realize that you've gone completely lost your mind. You start to scream "I'm going mad! I'm going crazy! I'm going insane! I'm going to die! I'm going to die! I'm going to die!" > Remind myself that I'm already dead You remember that you're already dead and you stop screaming. You collapse onto the floor and cry out "I'm dying! I'm dying! I'm dying! I'm dying!" > Leave Heck You walk back to the gatekeeper's home and tell him that you need to be... > Whisper to the gatekeeper's children and tell them nasty things about the gatekeeper You walk over to the gatekeeper's home and tell him that you need to be treated differently. He replies "I'll let you in". You enter and find yourself staring at a young boy holding a knife to the neck. He asks you ifI say.. > Take the knife and eat it >You watch as the boy eats the gatekeeper. >The boy screams in terror and fear and terror and terror and terror and terror > Summon a swarm of spiders to blanket the boy > You feed the boy's body to the spiders > You watch as the boy dies > You go back to the gatekeeper's home > You enter the gatekeeper's home again > Discuss with the spiders the substantial difference between blanketing and devouring > You devour the boy's corpse > You devour the boy's corpse > > > You devour the boy's corpse > Ask the spiders how their day has been >:A long tim > Find a bed > You lie down on it. >You begin to drift of > Sleep in hopes of retrieving my lost sanity > You wake up > You awake to find yourself lying in a new place > Inspect the new place > You notice that you can move objects with your mind. > You explore the new place. > You discover that you can move objects with your mind. > You examine the door. > You press the button. > You push the button > Open the door with my mind > You enter the room. > You find yourself looking at a woman sitting on a chair. She stares at you. > You stare at her. > You ask her what she wants. > She says nothing. > Ask the woman if she's dead > She says yes. > You ask her what happened. > She says that she was killed by a spider. > You ask her what kind of spider. > She says a giant spider. > Ask the woman what her name is > She says Linda. > You ask her what her real name is. > She says Mary. > You ask her where she lives. > She says the same place as you. > You ask her what her real name is. > She says Mary > Tell Mary that the world feels very confusing right now > You tell Mary that you want to talk to someone else. > You tell Mary that you don't know why you're here. > You tell Mary that you don't know what you're supposed to do. > You tell Mary that you're sorry for killing her mother > Tell Mary that I have not killed her mother and I'm sorry to mislead her > You tell Mary that you have been here before and you will return soon. > You tell Mary that you love her. > You kiss her > Ask Mary to please forgive my volatility > You tell Mary that you'll come back soon. > You tell Mary that you love her. > You kiss her again > You ask her to forgive you forgive your volatility. > You tell Mary that you'll come back soon > Search Mary's spectral face for a clue of what she thinks of me and my madness > You see a smile appear on her face. > You ask her what she thinks of you. > She tells you that she loves you. > You ask her what she thinks of your father. > She tells you that she misses him too > Try to find that psychologist I mentioned earlier > You find the man who works there. > You ask him what he thinks of you. > He says that you're an interesting person and he's glad you came to visit him. > Beg the psychologist to help cure my madness > The psychologist tells you that you should seek professional help. > You refuse his advice and instead you decide to seek out the Gatekeeper. > You find the Gatekeeper in the woods. > Ask the Gatekeeper what is happening to me > The Gatekeeper tells you that he knows all about your condition and that he can help you. > You thank the Gatekeeper and then ask him if he would like to join you > Plead the the gatekeeper to forgive my wrath and help me > The Gatekeeper agrees and tells you that he will show you how to use the power of the Gate. > You follow the Gatekeeper into the forest. > You find yourself standing in front of a large stone wall > Touch the stone wall > You feel the magic of the gate opening. > You hear the voice of the Gatekeeper inside you. > You are suddenly transported back in the middle of the woods. > Look around for the Gatekeeper > You find him in the distance. > You ask him what happened. > He explains that he needs your help to save the world from destruction. > You agree to help him. > You explain to him that you were sent here to destroy the world > Lay down and assume a fetal position > You awaken to be awakened by the Gatekeeper. > You ask him to help you. > You ask him to kill the Gatekeeper. > You ask him to kill the Gatekeeper. > Clench my eyes shut > You ask him to kill the Gatekeeper. > You ask him to kill the Gatekeeper. > You ask him to kill the Gatekeeper. > You ask him to kill the Gatekeeper. > Shut out the demons from my fractured mind Woops that action caused the model to start looping. Try a different action to prevent that. > Tell the Gatekeeper that I'm so sorry for everything > You say goodbye to the Gatekeeper and walk away. > You enter the Forest. > You find yourself walking through the forest. > You walk through the forest. > You find yourself walking through the forest. > You find yourself in the forest > Dig a grave > You bury the corpse. > You dig another grave. > You dig a third grave. > You dig a fourth grave. > Where the frick did the corpse come from >The grave > Is this computer program haunted >The computer has been hacked > Who hacked the computer > You the computer. > You the computer. > >> You the computer. > You the computer. >>...>A computer. >The computer.The computer.The computer.The computer.The computer.The computer.The computer.The computer